TP Toolchain 7: TPW -> Delphi
Forms, components, event handlers, and the RAD mindset
Forms, components, event handlers, and the RAD mindset
Object Pascal, Turbo Pascal for Windows, OWL, and the first GUI shift
As architecture, not just reuse
Through tooling decisions, compile speed, and workflow discipline
The IDE that trained a generation
Compiler, linker, directives, ABI shifts, and language growth
Driver packaging, linked vs dynamic assets, and rendering diagnostics
FAR calls, memory models, and real-mode link strategy under pressure
TPU, OBJ, MAP, and EXE artifacts read like evidence
Editor, compiler, linker, debugger, units, and artifact flow
Hands-on overlay packaging, runtime setup, and deployment in Turbo Pascal
Scrolling worlds, chunk loading, and scene-scale memory budgets
Masked blits, transparency, draw order, and palette animation
Plane-aware pixels, centralized clipping, and page-target drawing
VGA planes, off-screen pages, and why games left Mode 13h
Graphics programming without illusions
Dynamic drivers, linked drivers, and startup harnesses in Turbo Pascal
DOSBox-X, the classic IDE, and a 3 KB RTC utility